“I guess EA announced a sequel, so I could play coy and pretend I don’t know anything about it, or… yeah. So we’re working on a sequel. No official name yet, but we’re working on that. That’s the main focus but we’re starting up a second team and doing some smaller stuff too. Small, exploratory, taking it slow! It’ll be multiplatform.”
Respawn’s COO Dusty Welch was very candid with his answers, revealing that the teams biggest regret, when it came to the original project, was it’s exclusivity, saying “platform for me comes to mind right away.” Zampelia than interjected, stating “Well, we needed that, though. We couldn’t do the game.” Exclusivity between consoles has been less about hardware and more about capital, as Dusty clarified by stating that putting Titanfall on only Microsoft hardware was a business decision made by the company rather than based on hardware preferences.
When talking about having the original one multiple platforms, he stated “It would have been prohibitive to do that – we definitely made the right choices for the right reasons – but if you’re saying what would we have liked to have done? The opportunity to be multiplatform could have made it even more significant for us.”
Promises were made to build the story, which many critics felt was severely lacking. The pair wouldn’t clarify how exactly they would expand the world, but did confirm that it was their original intention to have an in-depth single player campaign.
“I wouldn’t have done it differently, we set out to do it and it was one of our goals. I mean it obviously prohibits a certain group of people playing the game, and as content creators, you want to get into as many people’s hands as possible. We put some single-player elements in there though, and tried to mix it up. Maybe we could have mixed things up a bit better because some people blew right by it and didn’t even see it because there was so much action happening around it. It’s tough, because if you hit people over the head with it, it becomes intrusive, and there are people who don’t want or care about it. Where does the needle fall? I think it takes a while to figure that out and we haven’t figured it out yet.”
When speaking about other games, Zampella mentioned he was impressed with Evolve’s DLC model. He commented that he may wish to implement it into future games at Respawn, offering free maps to the community to keep fans coming back for more.
“I think that’s a fantastic way to do it,” Zampella said. “I think having the maps like that in packs, it does split the community and it makes it harder for matchmaking, it’s messy. Yeah. I don’t know we won’t do it again, I can’t say that for sure, but the idea would be to do something different.”
That evening, Titanfall lost out in all three categories; Game Innovation, Multiplayer and Original Property.